Testfor command. 441,y=71,z=-1336. Testfor command

 
441,y=71,z=-1336Testfor command item

execute <entity> <x> <y> <z> detect <x2> <y2> <z2> <block>. The Testfor Commands: For an Item Dropped: /testfor @e [type=Item,id=] {Item: {id:"minecraft:",tag: {display: {Name:""}}}} For Armor Worn: Boots: /testfor @p {Inventory: [ {Slot:100b,tag: {display:. The m after r=2 is unnecessary and does not search for that number of chunks (thanks @Skylinerw). 20!If you liked. Today I will be teaching you how to use the testfor command in MCPE! This also works on Windows 10! Thanks for watching. 19. We're working on a new, extended version of Minecraft's /execute command. -1. Typically, the hidden comparison block would be put in your control room near where your command blocks are. Share. While DominatorX's solution is perfectly valid - the command you are looking for might look something like this: /testfor @e [type=Mobtype*,x=x,y=y,z=z,r=r**] * Mobtype would be replaced with the mob you are looking for, like Skeleton will search for skellies, and Zombie will search for zombies. I change the command for the 9th slot also work, but only if there is nothing in slots 1-8. A command node is the specific word/entry the cursor is editing, either a command or an argument. 4. 7. Next, for each food item, you'll need a pair of command blocks, with the first of the pair feeding into the second with a. How to Use the SetBlock. /testfor @e. Another possibility is to use the '!' operator in your test selector: /testfor @e [type=!player] Share. 1. @Unionhawk As of Minecraft 1. Hope that helps. Use this information with the teleport command to quickly get where you need to be. Simply place another command block or a redstone circuit there and it will do what you want when you want. rm - The minimum r adius. So far I have /testfor @a[x=X, y=Y, z=Z] but that acts like @a and ignores the [x=X, y=Y, z=Z] part. 2, so no mods or anything. 2 Answers. How to Use the Fill Command to Replace Lava with Air. 1 Answer. Now the command blocks don't work. Usually, I'd do something like /testfor @e[type=item,name="cobblestone"] but since testfor no longer exists, I have no idea how to do itThis is a fairly simple thing to do using a /testfor command and a comparator to activate a redstone system. Der Befehl in der Befehlsblocklore sucht nach einem Spieler in einem Radius von 15 Metern. You cannot use relative coordinates with /testfor as its command syntax does not support it. Distance is circular. 1. The /scoreboard command is a powerful method of keeping track of numeric values on a per-entity basis, as well as performing mathematical operations with commands. 13. Then, to find out if this command returns false, use /testforblock again (X, Y and Z are the coordinates of the command block above) and put it in a Repeat and Always Active command block: /testforblock X Y Z command_block -1 {SuccessCount:0} Next to this one, place a Chain command block with a command to reset the scoreboard. If the testfor command finds the entity, the command is successful. The syntax of it is: So to test for a stone block at X=10, Y=64, Z=10, the command would be: @DatEpicCoderGuyWhoPrograms Yep. Tbh there is no reason to even use testfor, It's outdated, now it's the most useless command, but it's probably not your problem so you should answer redstonehelper's question. So, this command should tell all armor stands with a rotation of 0 to check for players not on the blue team who don't already have a banner. I used to be able to use this in a command block to test for a named item which would open an iron door via a redstone signal. I want to use testfor command for multiple players. Alternatively, if you don't need to specify. I also just discovered that normal just using a plain testfor command: /testfor @p works fine, but when I attach coordinates and radius it doesn't work. 9 with the introduction of conditional execution. count playerCount if entity @a. Set the Command Input to /testfor @p[tag=!placed_block]Some command arguments require a single-type selector, while some require a multiple-type selector. However, to answer your original question, yes you can make an if/then in one command: /execute @a[lm=5] ~ ~ ~ xp -5L. In other words, if you use testfor it will check for a specific event, and then execute a command (so yes, just like execute but for events instead of entities). I dont have a specific thing i want to test for, i just want to test for any kind of item. The command is run as if the target themselves is running it. /testfor @p. clock (or use 1. The command block to check the number of players. Please consider visiting this post for info on how you can create a command chain. /execute if entity @p[x=-1040. How to Enter the Command 1. Command Block 1: testfor @e[r=radius, type=VillagerGolem] Command Block 2: your command; You will still need to put a clock on it. So do: /clear @p minecraft:iron_ingot 0 1. Perhaps counter-intuitively, you want to be using the /clear command to do this. In order to modify this command, simply replace the name IfThenElse with a different username. A target selector is comprised of a selector variable, and optionally a list of selector arguments. 19 ? I lost an item and I would like to find out if I accidentally dropped it. Filling in the argument with a player name and running the command will print out a success message if the player of the specified. The game control to open the chat window depends on the version of Minecraft:. Hot Network QuestionsRemoving /testfor has really messed with my intended plans for a car in an adventure map I have in mind. 1. Make sure the y value is not the value of the block in the ground but one above, so it can actually detect a player inside it. My goal is to test when a player is close to a special entity and run. testfor @p[r=radius, c=maxCount] Circular radius centered on the command block. Example using 1. It is not case-sensitive. . So, the first command will execute the second command at the player, meaning your finished command is /execute @p[name=] ~ ~ ~ testfor @e[c=1,rm=0] Closing comments/notes. By adding it, the command block ignores the radius parameters and instead searches the entire world for the player. You can specify multiple arguments by separating them with commas. With these tools, you can easily summon a custom mob with weapons, armor, enchantments and effects. in addition to what u/Mlakuss said: . If you know how this is now called or how you can use it please. Set the Block Type to Chain. ) matching specified conditions. 1. I don't think that name can be factored in though, so the best thing to do would be to report this bug and wait. Name is the. scoreboard players tag @a add Wearing. If your goal is however to check for a closed book with a title you should use the following command: /testfor @e[type=item_frame,r=10] {Item:{id:minecraft:written_book,tag:[{title:Keys}][2]}}I need a Command to Test for an Item in an Inventory, since they removed the old /testfor command i don't know how to test for an Item. The command, as you have it, should be /testfor @p[r=2] {Inventory:[{id:minecraft:gold_nugget}]} However, unless you literally only want to do something to the world whenever there is a player within 2 blocks with a gold nugget in their inventory, you are not going to be able to do anything with this testfor command. Fun. Usage Test for /testfor <victim: target> For Education Edition, press the T key to open the chat window. In earlier versions it would be /testfor @a[x=-9,y=100,z=16,r=2] in a repeating command block going into a chain conditional command block that says /tp @p ~8 ~ ~, although it seems in 1. 3. I preview the /testfor command well showing @a how to connect it up to a mini game / lobby This was a sneek peek into the specific how to test for players i. 13. Count Objects: /testfor . Starting with version 1. The first command block to be triggered by the fill clock should query the time of day from the game: time query daytime We need to redirect the result of command block to the scoreboard objective we set up earlier. Use the command below; /scoreboard objectives setdisplay sidebar timeOfDay. Target selectors are used in commands to target who you want to execute a command on without explicitly setting a target, such as a player's name. This command teleports entities to surface within a specified area. 2 is called the Better Together Update and was released on September 20, 2017. If you want to remove certain items, use. The execute command has a special detect keyword that allows you to do exactly what you want. What this command can be translated to is: If a player has at least 5 levels, then remove 5 levels. testforblock <position: x y z> <tileName: Block> [blockStates: block states] position: x y z : CommandPosition Specifies the coordinates of the block to test. Stack Exchange Network Stack Exchange network consists of 182 Q&A communities including Stack Overflow , the largest, most. Sorted by: 2. 10) /testfor @p {Inventory:[{id:minecraft:gold_ingot,Count:10b}]} (says i dont match the required data structure (have al the ingots in inventory)The testfor command has been removed and was replaced with the if option in the execute command. If you want a square region instead of a globe then you use dx dy and dz to say what distance the far corner is from the first corner. 13 they have removed /testfor. /scoreboard objectives add objectiveA dummy /scoreboard objectives setdisplay sidebar. Counts entities (players, mobs, items, etc. Command syntax: /testfor <target> Spreadplayers. To make it so that test3 = test + test2 for all online players, do something like this: execute @a ~ ~ ~ scoreboard players operation @p test3 = @p test execute @a ~ ~ ~ scoreboard players operation @p test3 += @p test2. c is set to 2, such that SuccessCount will be 0 if there were no players, 1 if there was only 1 player, and 2 if there are two (or more) players: /testfor @a[c=2] Then the /testforblock command checks the value you want. To put in a nutshell, detecting players looking at any block of type X is easily done by detecting players standing on top of the block and looking straight down. This allows you to not be restricted based on slot. Considering you haven't specified the commands, I'm assuming you're using [score_sneakTime=3] instead of [score_sneakTime_min=3]. 9 only), which you can then use with target selector arguments. A target selector is comprised of a selector variable, and optionally a list of selector arguments. /testfor @e [type=item,name="blue banner"] This will only work if the player is playing on English. I know that it was in the game at some point so I'm guessing it got removed. 9. The way to accomplish this is to use a second (chain, unconditional) command block checking with the command /testforblock <coordinates of first command block> command_block * {SuccessCount:0}, which makes it succeed if the first command block fails (because it's SuccessCount is 0), and fail if the. Result Execute this command. 4. Sometimes when I have this problem it helps to "reset" the block in this way. Data values 4 to 7 are the ones with the eye of ender (same directions). . This move also adds new functionality for creators. Have the the output of the second comparator run into the logic you want triggered when all players are present. Are there any commands that replaced it that I can use instead?4. /testfor is almost completely useless in pre-1. testfor @a[r=5] (Replace 5 with the number of blocks you want a player to be away from the command block until it fires). testfor @a[r=radius, c=maxCount] (Will match dead people supposedly)/testfor, in a command block paired with a comparator, counts how many entities match specified conditions. comIntro by crouchimation (his channel:. Props to @ppperry for notifying me of this. 12 Java equivalent. Yes, use e. 1. 10 or so, and today I imported the world into 1. Then, if you put a compactor facing away from it going into a command block saying: /fill ~ ~ ~ ~ ~ ~ air But instead of having ~, use the coordinates and you can. 1 ‌ [ BE only] Restrictions Cheat only Counts entities ( players, mobs, items, etc. For Java Edition (PC/Mac), press the T key to open the chat window. 8 and later /scoreboard players reset removes a player's score in a specified objective completely, making it so that the player doesn't show up in the sidebar display slot. /testfor is mostly useless. 5 Answers Sorted by: 8 You're scanning for the nearest player, your should scan for all the players. I cannot stress this enough. help! i want to test for 10 gold ingots for a shop but my command wont work pls help!!(playing in 1. Better Together Update. /effect @a 23 1000000 1 1. We only need to know if there's 1 or "more". of 08. bread. Even in Java Edition, you can only run one command with it. For example, will target everything in a 10x10 area that is 5 blocks high. X, Y and Z are actual coordinates. /testfor @e[type=(mob)] Detecta solo a un cierto mob. 12 and below a selector cannot test for a name with spaces or most symbols; it is marked on the bug tracker as "Won't Fix" (but is fixed in 1. I know this is a somewhat old post but if you haven't figured it out on your own already, the advancement is story/mine_diamond not story/mine_diamonds. The command you want is /testforblock. Running in Vanilla 1. To select a minimum number you need to use a scoreboard test. However that command only selects one number. 13 the top answer for that question is incorrect because testfor has been removed and scoreboard players tag has been changed to tag,. Will print the closest player. Using the /testforblock command by itself doesn't do anything. However, the command isn’t working. 5,nbt={Item:{id:"minecraft:feather"}}] run <chained command> Replace chained command with whatever command you want to execute if. The first command block is RepeatUnconditionalAlways Active with command:. 528,distance=. 2 Answers. /execute if entity @a [distance=. There are often many ways to build command block contraptions, some better than others. Nothing, in my example it tests whether a cow is within a radius of 2 blocks and then outputs yes or no like the Testfor command. For example, on a server that doesn't want griefing you could have a clock connected to a command block set to /clear @p minecraft:flint_and_steel, you can also specify how much of an item to. To use this, place the command block in the corner of the area you are selecting. in the command block is: /testfor @p [score_Kills_min=5] how can i make it so when someone (out of two people) gets to five points the redstone activates, im clueless when it comes to command blocks, please. You would then be able to target the specific players holding the item: I agree. Correct command: /testfor @a[r=5] A redstone comparator coming out of the block will emit a signal when this is true. . Does “testfor” send a different redstone signal depending on how many entities it found? 0. With a command chain, all the commands that are part of it will execute at the same time, but in order. You can test for a certain target in the game using the /testfor command in Minecraft. /testfor @a[l=8,lm=8] as 8 will be true for both lm and l but 7 will become false for lm and 9 would be false for l because a selector will only select players IF all the arguments are true. 17 again can you add /testfor to java. hey! i just found your question and i was wondering same. testfor really should only ever be used for debugging and counting entities imo, since testfor @a for example returns the number of online players as the SuccessCount. Now, you can select them by targeting all entities within a 50 block radius that have a selectMe score of 1: /say @e [score_selectMe_min=1,r=50] Hope this. hurr1caneee 7 months ago • posted 8 months ago. testfor @p {SelectedItemSlot:3} and. 19 Other Data Pack. 2. Minecraft Command locks testfor everyone. I am trying to testfor if a player is near certain coordiantes, namely {-9, 100, 16}, and then to teleport them somewhere else. Sorted by: 3. Open the Chat Window. As well, you must include the modpack of the item. Share. You can however select them by NBT data with their "CustomName" tag. 10] to check whether there's a player within ten meters of 5 16 -3. This command tests slot 20 for stone: /testfor @a {Inventory:[{Slot:20b,id:"minecraft:stone"}]} On the same wiki page for player data is an image which contains all the slot numbers. Testfor. MC-9438 /testfor with comand block does not accept location arguments. count will be equal to the amount of players on the server. Actually, to testfor yourself holding a certain item, all you need is one command block with the following command (for example, we can test for ourself holding an arrow) /testfor @e [type=Player] {SelectedItem: {id:"minecraft:arrow"}} Share. Note 2: /scoreboard players remove @a[type=Player] Riding 1 This also works for first clock command if you set last clock command to /kill @a[score_Riding_min=0]A lot of people are sad about the /testfor command no longer being in Minecraft. New comments cannot be posted and votes cannot be cast. That is why testfor should've been kept in the game. The numbers represent the upper left and bottom right coordinates of the playing field I’m trying to detect myself in. Then, on a fast clock, run /scoreboard players set @a ground 1 and /execute @a ~ ~ ~ detect ~ ~-1 ~ air scoreboard set @p ground 0 in that order. Set the Condition to Conditional. I need to know how to testfor a snowball in an inventory with command blocks. But I think now it has changed, you can check another comment that provides an alternative, I think that works. The command dispatcher is what starts when the player begins a message with a forward-slash (/). There are a few ways to detect a certain block in an area: If you just want to detect whether or not a certain block is inside an area and if you don't mind having the block destroyed, you can use this command: /execute @a ~ ~ ~ fill ~-10 ~-10 ~-10 ~10 ~10 ~10 air 0 replace wool 14. Detecting Shears In Hand /testfor @a {SelectedItemSlot:0,Inventory:[Slot:0,(Place your Item Id Here),{tags:{(Item Tags. Testfor, coming into the new updates will allow one command mods and modification of Vanilla minecraft much for easier. /testfor @p firelordarmor 2 {Inventory:[{Slot:103b,id:"minecraft:skull",tag:{display:{Name:FireLord's Skull}}},{Slot:102b,id:"minecraft:leather_chestp. The XYZ coordinates will point to command block #1. Sure the command block will be true when an arrow is in the ground, but this thread is for executing at arrows in the ground, therefore making /testfor obsolete. To combine the two dataTags you need to move the tag compound from first command into the inventory item compound in the second: /testfor @p [r=10] {SelectedItemSlot:0,Inventory: [ {Slot:0b,­id:"minecraft:diamond_sword",tag: {display: {Name:"Item Name"}}}]} Note: This will only test true if the item is in slot 0 and it is also. dx/dy/dz - Define a bounding box for entity selection. Use the distance selector, or a combination of x, y, z, dx, dy, and dz. It should execute from the position of the command block. 13, this would look like this: /testfor @p [r=10] {SelectedItem: {id:"minecraft:diamond_sword",tag: {display: {Name:"Item Name"}}}} This will return an output if the player is holding a named diamond sword in the selected slot. 1. Fails if <command> or command:. Email: afternoonteawithhumans@gmail. Plagiatus • 4 yr. Stack Exchange Network Stack Exchange network consists of 182 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build. 9's. You are essentially looking for a writable book that has been renamed using an anvil. A single-type selector is a selector that can only select one target, including: @a, @e with limit=1. ; For Pocket Edition (PE), tap on the chat button at the top of the screen. From my research I found that Java edition of Minecraft allow a command /testfor @p {Inventory:[{id:minecraft:apple,Count:3b}]}. Me and my friend use automatic doors on his realm which requires /testfor and a comparator. I wanted the transfer to start when an item goes into the 9th slot of a chest. 1 The correct syntax for score selectors is /testfor (player) [scores= {objective=number}]. I haven't played since 1. This will ruin the upper left corner of the screen, saying "set game mode to survival" a bunch of times, But its better than a big command. You probably want to use the testfor command with some type of selector. As far as using testfor goes, I'd recommendHere's the clock (off to the right is a switch to turn it on and off, off to the left is the command block circuit). you have to use the DELTA values, like so: /testfor @p [x=3,y=3,z=3,dx=7,dy=7,dz=7] note that the delta values represent the amount of blocks inbetween the smallest point and the highest point in your cubic selection, thus if you want to area to go from 3 to 10 the delta value is 10 - 3 = 7. Command block output - how many players in an area. Congrats, you made a simple clock for command blocks. 10 and with experimental capabilities, we're introducing the next step for the /execute command, which moves the command in Minecraft: Bedrock Edition towards parity with Java edition. If the argument is not provided, the command will fail to run. By using the blockdata command, you. Stand on top of any hopper and place the comparator outwards. This would allow you to create a message in chat that looks something like this:In this video I show you how you can test for a player standing on a specific block in both bedrock edition and java edition for minecraft 1. The @a selector will return the count by means of the signal strength, which can be compared to a known strength. Displays nothing if the given. Mine is underneath the golem :) As a side note, you don't want to use the c=0 because that is not saying find if there are 0 but rather it's saying when you match, match 0. Since the score is not set to 0 before a comparator detects it at 1, this will detectPlease note: this command checks the name given to an item. 4. For example, the following. Given below is a detailed list of all Commands in Minecraft. execute if block (coords) (block) There are other conditions you can use too, like "if blocks" (checks for multiple blocks), and "if score" (either compares the scores of two entities/fake players or checks if the. 1. scoreboard players tag @a remove Wearing The second command block is ChainUnconditionalAlways Active with command:. For example: I want to cause the player who picks up a banner of the opposite team, to automatically equip that banner in their head slot with a command similar to this:Both "testfor" and "tesforblock" were moved to be a part of /execute on 1. The game control to open the chat window depends on the version of Minecraft:. Syntax:Testfor is a command used to detect entities, which can be a player, a mob, item frame, item, etc. So in your case, that has no real. We will cover examples of how to use the /testfor command to test which players are within 10 blocks, test if there are mooshrooms within 50 blocks and test if the nearest player is at level 20 experience. The first step is creating an objective and (optionally) displaying it on the sidebar. Usage Test for. yes, there is. To select a. 3 Answers. But I ran into a problem: The TestFor command is no longer available in the 1. Why'd they remove that command? Advertisement Coins. ) matching specified conditions. Larry Larry. The /effect command is not able to do that by itself, which means that you won't be able to do what you describe in a single command. How to Use the Time Command. I should mention that there is a new tag called "SelectedItem", which copies the data of the item you've selected. Improve this answer. The syntax with a detect is as the following: execute <origin: target> <position: x y z> detect <detectPos: x y z> <block> <data: int> <command>. This can get a little complicated here. So basically you could only have boolean data. It is always rotated 0 0, so facing straight forward in south (positive z) direction. I've found that using testfor often leads to designs that are less than optimal, which is why I recommend avoiding it, especially by beginners. 1 Answer. 0 coins. Stack Exchange Network Stack Exchange network consists of 182 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build. Yes, the command block is on a clock. Most of the time you will want to use. 15. Here's the main circuit. In order to search in a radius of 2 blocks, remove the m. ago. You can check the amount of players using a scoreboard and an execute command, let's say we have a dummy scoreboard playerCount then you can do execute store result score . For instance, testfor Unionhawk will emit a signal if I am online. However that command only selects one number. – user140378. 1 Answer. To test for a count with no more or no less you'll have to use dust equal to that ammount. Just like the “testforblocks” command that we mentioned earlier, the “testfor” command allows you to check if a certain entity is present at specific coordinates or not. I specifically asked about how to do this with the /scoreboard and /testfor commands, and not the /clear command. Then, create a command to check the item AND if the slot is active, then connect them all to a single input on one end and a single output on the other. In Minecraft Java Edition 1. 늘 그렇듯이 형식은 간단하고 "데이터 태그" 쪽 문법이 더럽게 복잡하겠죠. 16 version. As a side-note, if you intend to target the player(s) who match the data, you do not want to use /testfor, because after detecting a matching player there is nothing that tells you who to target. This is where you run simple commands, learn syntax, test, and ultimately open the gateway to command blocks. Our Command Generators create the Minecraft commands for complex /summon, /give, /setblock, or /fill commands. Type the Command. 9, and only gains a small amount of utility in 1. 13 as it has been replaced by /execute which is much more useful. Then have another repeating command block testfor @a[selector test criteria] with a comparator coming out of it. 1 version of Minecraft: Create a dummy scoreboard. <플레이어> : 말 그대로 감지할 엔티티의 종류를 나타냅니다. To make this a bit clearer, the X,Y, and Z in the command are the center coordinates of where the command block will test for players. You could put this command block on an infinite redstone loop to make it run over. Don't forget to tell relatives or fr. You need to use testforblock: testforblock <x> <y> <z> end_portal_frame <data value>. Which gives all players Saturation I for 1000000 seconds, and hides the particles given off by the effect. MC-8931 When a command block outputs true it remain true until it is activated again and doesn't meet the requirements. Make sure that the new block is placed in front of the direction that the arrow is pointing. In the old days, you would have to take a comparator output from /testfor or /testforblock to see if the thing that was tested for was True. Platform. 2. note: testfor is mostly obsolete in. I also don't know how to get an output from the command block. You can set Command-Blocks in your world and put a command in it. See the wiki for more information. I know test for was removed and replaced with the execute command. 9 and here's what I've tried: /testfor @a[-47,10,-37,1] /testfor @p[-47,10,-37,0] /testf. A command run from chat is executed as and at (so positioned and rotated as) the player who runs it. In this video I will show you how to check for items in a player's inventory in minecraft bedrock edition!If you liked this video, please be sure to hit the. You can have a redstone signal if you put a comparator. Result To use a /testfor command block, simply hook it up to your circuit with a redstone comparator. How to Use the TestFor Command. Try /help for a list of commands. , {"selector": "@p"},. Try this, By using /clear, you can scan people for items. Premium Powerups Explore Gaming. The left hand command block is the second (the tp). Type the following command into chat; /scoreboard objectives add timeOfDay dummy "Time of Day (in ticks)" Show the scoreboard for testing. Aw man, sucks. /testfor @p [0,64,0,20] Be sure to substitute the first three numbers for the center coordinates of the Tagia biome, and the fourth number with the radius of the area you want the player to be detected in. Solution /testfor @a [x=X,y=Y,z=Z,r=R] Where: X the x location Y the y location Z the z location R the radius For example: /testfor @a [x=64,y=10,z=64,r=5] (Search for players on coordinates 64,64 at height 10, with a radius of 5 blocks) Variables This Minecraft tutorial explains how to use the /testfor command with screenshots and step-by-step instructions. Only entities outside the minimum radius will be selected. Advertisement Coins. You can use testfor to test if the player is at the specified position, then use a comparator to trigger another command. You need to go one dust further out to have a dust which will actually turn fully off and on. When ever a user is at that location, the red output line as shown in the picture will power. Detecta a todos los jugadores del mapa. However, if a second player enters the area while the first player is in it, the music doesn't activate for them until both players leave the area, with the second one coming back. execute's detect keyword. However, it seems that in this 'indirect'. Now, place a conditional chain command block facing away from the repeating. Issue Links. The success can be detected using a chain command block. A command run from a commandblock is executed with the position set to the center of the commandblock in all three axis. g. I already learned that the testfor command can be substituted with "execute <something> run <something>" but in my case, where I put a comparator it doesn't seem to work the same way. That makes everyone set their. , the bottom, southmost, westmost corner. x 3. Type in: testfor @p [r=6] Now place another comparator while standing on top of the command block facing a block. It can turn out to be a great way to avoid the. This happens because the comparator outputs if the command block has ever successfully executed the command. In the command block, put. 1. @p, @e, @a 등등등. Don't use /testfor! Especially in pre-1. /testfor @a[team=Red] {Inventory:[{id:"minecraft:banner"}]} Those work fine, unless you want to perform a command ON the player carrying that item. The command block should be given the following command and configuration: # Command (replace number in the tag with the number of the door) testfor @p [tag=door_number,r=3] # Configuration Repeat Unconditional Needs Redstone 50 Ticks. That's fucked lol. Your command should look like testfor @p. Enjoy! :)Btw I'm using a new mic so the audio is less glitchy now. The testfor command is not all that useful, you can use the target selector in a command that actually does something useful instead. The easiest way to run a command in Minecraft is within the chat window.